the ɐnd of architecture
our world as a set, from theme parks
and video games to virtual reality
Architecture is becoming simply a support for computer-generated images.... The virtual space created by these images replaces the physical space of architecture...the image terminates the space. Architecture is reduced to a shelter for the image. — Lev ManovichThe question today therefore is no longer to know if cinema can do without a place but if places can do without cinema. — Paul Virilio
about the book
The End of Architecture charts a new, interwoven history of animation, film, theme parks, video games, and virtual reality and establishes a fresh approach for thinking about environments. We define and explore five spatial regimes which have moved us beyond traditional architecture: filmic, thematic, electronic, holistic, and finally the emic.Today, more and more of our spaces are not conceived of as architecture. Architects don't like to hear this, but it is undeniably true. Perhaps because of these disliked trends, professional and scholarly design discussions about the contemporary built environment tend to not focus on themed and virtual spaces or, worse, see them as something frivolous or even disdainful. We argue instead that practitioners and scholars need to pay attention to the entertainment-centric, visual and experiential trajectory that all of our spaces are continually accelerating towards.The End of Architecture is forthcoming from Intellect Books / The University of Chicago Press.
contact
Yes, we know that architecture is not actually ending. But it is changing irrevocably. Want to talk about it? Drop us a line.